Birdie Champ, BS, M.Ed, Ed.S., is a user experience (UX) designer and researcher. Her graduate research was in adult motivations to game-binge, educational simulations, computational literacy, group creativity, and serious games. In her career she has designed and developed soft skill assessments and VR games, and real-world/virtual medical simulations for corporate and non-profit organizations. She is a certified science teacher, and was co-director of Science Matters!, a forensic science camp supporting economically disenfranchised female teens in S.T.E.M. Among her publications/shows are 42 illustrations in Merriam Webster’s Medical Dictionary (2019), Pharmacogenetics for Insurance Professionals (2017), Assisting the Last of the Luddites: Immersive Professional Development for Educational Technologists, via a Quasi-Alternate Reality Game (qARG) (2012), Interactive Environments as Pedagogical Tools: Learning from Worked Examples in Scratch and Alice (2012), Alice’s Adventures in a Microscopic Wonderland (2009) and Mad Hatter’s Tea (2009). She was awarded 1st place by the National Science Foundation (NSF) in the Science Engineering Visualization Challenge 2008. Currently, she is cofounder of UXDiversity, a consultant group that evaluates user experiences from the perspective of people with social, emotional, and cognitive differences. In 2019, UXDiversity was awarded funding from the NSF to continue developing a game designed for people with ADD/ADHD.